
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.02.13 16:04:00 -
[1]
CCP is welcome to deal with this ISK mountain by spreading the wealth to me. 
Rich is a relative term anyway. I'm sure some are 'too rich' whatever that means, but I doubt every character is rolling in it. What do we make ISK for after all, if not to spend it?
Originally by: Rordan D'Kherr There is no risk making millions and millions in empire with rediculous high bounties and mission rewards...
A pity that that's got nothing to do with where the real money in empire is made... trade. It's no coincidence that the devs talk of 2-3 trillion ISK traded every day, and you can bet your last ISK that people aren't moving that kind of money without a profit being made.
Indeed see the post above yours. Nowhere were bounties and missions even mentioned yet his trade alt funds his main and then some. Understand the problem before you try and fix it, hmm?
You seem to equate risk with 'I must be able to shoot stuff' when in truth, an intelligent trader optimises their risks both in trading and elsewhere and thus benefits from their intelligent choices without ever undocking. How would you propose to increase that risk? Can you even predict the economic impact of what you're proposing?
Case in point - reduction of missions & bounties in high-sec means less liquidity in high-sec due to reduced cash injection into the economy. Lower available funds means people buy less or buy less expensive goods. Since everyone claims that nobody ever loses ships in missions, buying must ultimately come from PvP-related activities. Less ISK means either PvP in cheaper ships, fewer T2 ships are risked, and so on, or people spend more time recouping losses than participating in PvP.
Either way, demand drops whilst supply continues to increase. Competition is stiffer, margins drop further, and then suddenly everything's affordable again on the lower bounties & mission rewards, and the economy restabilises. Whiners go back to complaining that people are doing missions in high-sec for no risk.
It's a simplification, but I trust I illustrated why it's not as easy as waving a magic wand and reducing a given ISK input.
Originally by: Avon I remember when a t1 cruiser was a big deal, and a battleship was a dream.
I think it took me nearly a month to get the ISK for a good cruiser, and now it takes about 20 minutes.
Yes, ISK is way to easy to come by now.
This is basic MMO economics - why are you surprised? Low population coupled with fewer tools and less organisation, and simply less idea of what to do, will always have a tougher time than a larger organised population with a vibrant supply & demand based economy.
ISK is just a number, and strictly unlinked to any other currency. What is vastly more critical is inflation vs deflation - the buying value of your ISK. EVE's population is growing and has been for five years - introducing both more demand and more supply depending on which route a player chooses. The balancing act some are proposing messing with is more complex than first appears.
Today would you define that 'good cruiser' as the exact same combat potential compared to your foes as five years ago, or has that changed to perhaps a HAC or other T2 ship? Does it still take you 20 minutes to make the money for that HAC? Be careful what you're comparing. |